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<title>IRON-FISTS</title>
<link>http://www.iron-fists.eu</link>
<description>Play Fair &#x26; with Honour</description>
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<dc:date>2010-09-06T09:14:56+00:00</dc:date>

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<item>
<title>FLIR + UAV = Death From Above</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=31</link>
<description><![CDATA[First video details one of the single player missions in Operation  Arrowhead&rsquo;s full-size campaign mode. Piloting an AH-64D Apache, the  demonstrator safely hides his helicopter within firing range of the  targets before switching controls to remotely pilot a Little Bird  helicopter UAV equipped with FLIR vision. Using the drone&rsquo;s immensely  powerful camera to zoom in on the objective from a safe distance,  designate targets and even initiate Hellfire missile launches from the  player&rsquo;s own Apache, all without being detected or even seen by the  enemy.<br />
<br />
&nbsp;<br />
A Tour Of The Handheld Armoury<br />
&nbsp;<br />
A2OA - Shooting Range (ingame  video) from ARMA2official  on Vimeo.<br />
This second video introduces Operation  Arrowhead&lsquo;s newly-added tutorial missions, which are designed to allow  players of all experience levels to train with the various weapons and  vehicles featured in the massive standalone expansion. The video&rsquo;s  narration provides invaluable insight and advice while the player is  taught how to use handheld weapons, grenade launchers and Javelin  portable missiles, along with basic training in the use of sniper  rifles.<br />
&nbsp;<br />
Arma 2: Operation Arrowhead will be released exclusively for PC on 29th  June 2010.]]></description>
<guid isPermaLink="false">31@http://www.iron-fists.eu</guid>
<dc:subject>ArmAIINews</dc:subject>
<dc:date>2010-05-12T15:16:25+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>ARMA 2 Operation Arrowhead - Alliance Forces Deploy</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=30</link>
<description><![CDATA[The first instalment in the series of  ingame videos, introduces the factions in ARMA  2 Operation Arrowhead, forthcoming standalone expansion pack to  ARMA 2.<br />
&nbsp;<br />
To avoid any misunderstanding - the helicopter without pilot really exists :)It's not a bug - it's one of the UAVs and players will have the possibility to use them in game.]]></description>
<guid isPermaLink="false">30@http://www.iron-fists.eu</guid>
<dc:subject>ArmAIINews</dc:subject>
<dc:date>2010-05-12T15:14:29+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>The future of US Army helicopters: pilots optional</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=29</link>
<description><![CDATA[<br />
Five years ago, the Sikorsky UH-60 Black Hawk helicopter got a digital  cockpit and fly-by-wire controls. Starting in 2011, the US Army would  like it to perform missions without  a  pilot  at the helm. In a 140-page &quot;Unmanned Aircraft Systems Roadmap&quot; released  earlier this month, the Armed Forces reveal that the UH-60, AH-64,  CH-47 and OH-58D whirlybirds will all be part of a new aircraft category  called Optionally Piloted Vehicles (OPV) -- meaning in future, the  flick of a switch will turn them into giant UAVs. If an unmanned Apache  gunship makes your boots quake, you're not alone, but you won't truly  have reason to fear until 2025. That's when the government estimates  half of all Army aircraft will be OPV, and those bots will learn the  more deadly behaviors, like swarming.  Sikorsky says the unmanned UH-60M will fly later this year.]]></description>
<guid isPermaLink="false">29@http://www.iron-fists.eu</guid>
<dc:subject>News</dc:subject>
<dc:date>2010-04-28T12:51:10+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>Left 4 Dead 2 'The Passing' DLC coming next week</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=28</link>
<description><![CDATA[<br />
Valve has announced that upcoming Left  4 Dead 2 DLC The Passing will arrive sometime next week.<br />
If  you look at the screen released behind Nick with a driver you can see a  red-coated figure, what appears to be Zoey from L4D, above and in the  distance.<br />
The Xbox 360 version of the DLC is presumed to release  alongside the PC version next week matching past releases with the  series.<br />
If you want even more speculation I'd take an educated guess of  either Tuesday April 20 or Thursday April 22 as the landing date.<br />
From  Steam's community  annoucnements:<br />
&quot;When is &quot;The Passing&quot; coming out? Well...  if it was coming out next week we would say right here - <br />
Left 4 Dead 2's  The Passing is coming out next week and we will be updating the blog  next week with more news on the release. There you go.&quot;]]></description>
<guid isPermaLink="false">28@http://www.iron-fists.eu</guid>
<dc:subject>L4DNews</dc:subject>
<dc:date>2010-04-17T11:59:08+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>Project Reality turn their hands to ArmA 2.</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=27</link>
<description><![CDATA[The award-winning Project Reality Studios  team are proud to  announce that the official first release of v0.1 of  the Project Reality  ArmA2 Mini-Mod will be coming very soon. Although we  are now moving  into the Beta Testing stage, we think the time is right  to inform the  community of what will be coming to you very shortly.  Project Reality  will enter the ArmA2 battlefield for the first time!<br />
  <br />
  <br />
&nbsp;<br />
Our main aim for PR:ArmA2 is:<br />
&nbsp;<br />
&quot;To create a realistic and immersive modification   for ArmA2, which focuses on encouraging teamwork through gameplay&quot;<br />
&nbsp;<br />
As with Project Reality's original conception on the Refractor 2 engine,   at this stage PR:ArmA2 should be classed as a Mini-Mod; we have to   start somewhere! Don't be fooled though, this release will by no means   disappoint, due to the large number of high quality art assets already   created by the Project Reality Team, and the considerable experience of   the PR:ArmA2 Development Team on the Real Virtuality 3 engine!<br />
&nbsp;<br />
PR:ArmA2 will exist as a standalone modification. It will remain self   contained, self developing and not rely on or use externally held add   ons from other sources where at all possible. What that means to the   player is that it will be a 'one stop shop' as an installation package,   with no requirement for additional multiple add on packs.<br />
&nbsp;<br />
We also want to emphasis we are not in direct competition with any of   the other great mods out there. However as a team we want to see what we   can now do with the Real Virtuality 3 engine, as well as the continued   full scale continued development of PR for Battlefield2. We are not in   any way changing engines. We have simply expanded the team's reach  into  ArmA2 with new developers. It is not PR2, nor are we ceasing  PR:BF2  development.<br />
&nbsp;<br />
HIT READ MORE!]]></description>
<guid isPermaLink="false">27@http://www.iron-fists.eu</guid>
<dc:subject>ArmAIINews</dc:subject>
<dc:date>2010-04-07T18:47:26+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>“My Soldier” Profile Page Finally Up for Bad Company 2</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=26</link>
<description><![CDATA[Long awaited and beloved feature for Battlefield junkies is finally  up and soon-to-be-running.<br />
Fear no more: all your statistics are  now viewable via PC. Following this link  will take you to the &ldquo;My Soldier&rdquo; page of Bad Company 2. Look at stats,  pictures, and see how well you are doing in the Bad Company 2 universe.]]></description>
<guid isPermaLink="false">26@http://www.iron-fists.eu</guid>
<dc:subject>BattlefiledNews</dc:subject>
<dc:date>2010-03-20T02:00:54+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>''The Front'' A Battlefield BC 2 Music Vid (NIN - Just Like You Imagined)</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=25</link>
<description><![CDATA[]]></description>
<guid isPermaLink="false">25@http://www.iron-fists.eu</guid>
<dc:subject>BattlefiledNews</dc:subject>
<dc:date>2010-02-23T15:31:09+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>SilverStone Announces Hybrid SSD-Hard Disk Device</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=23</link>
<description><![CDATA[<br />
Introduction<br />
HDDBOOST is a unique product that combines the best qualities of traditional hard drive and solid state disk (SSD) into one virtual super storage solution. Depending on the speed of the SSD added, the HDDBOOST can increase the performance of an existing host hard drive up to 70%(*)! This speed increase is very noticeable and significant for any PC users that have not experienced using SSD drives before. For those who are not ready to compromise on storage capacity and reliability for speed, HDDBOOST will enable SSD speed on its host hard drive and reduce the write times to SSD&rsquo;s more fragile flash-based storage system, thus extending its effective lifetime.<br />
<br />
*base on SSD performance<br />
<br />
Special Feature<br />
Boost your original system HDD read speed without reinstalling OS<br />
Minimum SSD data write times help extend SSD life-cycle<br />
Easy to install<br />
Compatible with most of 2.5&rdquo; SATA SSD]]></description>
<guid isPermaLink="false">23@http://www.iron-fists.eu</guid>
<dc:subject>News</dc:subject>
<dc:date>2010-02-04T20:28:40+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>g-speak spatial operating environment.</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=21</link>
<description><![CDATA[<br />
<br />
Oblong Industries is the developer of the g-speak spatial  operating environment.<br />
The SOE's combination of gestural i/o, recombinant networking, and real-world pixels brings the first major step in computer interface since 1984; starting today, g-speak will fundamentally change the way people use machines at work, in the living room, in conference rooms, in vehicles. The g-speak platform is a complete application development and execution environment that redresses the dire constriction of human intent imposed by traditional GUIs. Its idiom of spatial immediacy and information responsive to real-world geometry enables a necessary new kind of work: data-intensive, embodied, real-time, predicated on universal human expertise.<br />
Some of the SOE's core ideas are already familiar from the film Minority Report, whose characters performed forensic analysis using massive, gesturally driven displays. The similarity is no coincidence: one of Oblong's founders served as science advisor to Minority Report and based the design of those scenes directly on his earlier work at MIT. Other foundational components are less directly visible but as crucially transformative. The g-speak platform braids development arcs begun in the early 1990s at MIT's Media Laboratory, where Oblong's principals produced radical user interface advances, distributed and networked language designs, and media manipulation technologies.<br />
From academia; into popular cinema; and out broadly into the world as commercial product: it's an unordinary path for technical thought and effort, but one -- leading to g-speak -- that seems now logical and even necessary. The people who work in Oblong's Los Angeles and Barcelona laboratory offices are as concerned with design as with programming, with humanist principles as with running a company. Synthesizing these concerns is the only way to insure that the metamorphosis of human-computer interaction we offer the world will be one of beauty and durable worth.<br />
]]></description>
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<dc:subject>News</dc:subject>
<dc:date>2010-02-04T17:07:22+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
</item>

<item>
<title>Battlefield Heroes taps into Vampires and Werewolves</title>
<link>http://www.iron-fists.eu/modules.php?name=News&amp;file=article&amp;sid=19</link>
<description><![CDATA[Electronic Arts' free online shooter, Battlefield Heroes is adding a little something into the mix for fans of the game.&nbsp; Whether the developers have become fans of Twiight: New Moon, the Underworld films, or both is unknown but the eternal battle between Vampires and Werewolves continues online.<br />
Three maps in the web-based multiplayer game have been re-worked to include day and spooky night cycles.&nbsp; During the day, you'll battle as you normally would.&nbsp; But at night, the freaks come out as the recently deceased Nationals turn into Vampires and the recently deceased Royals into Werewolves.&nbsp; While the game is free to play, players will have to purchase all new outfits and items in order to take advantage of the new game theme.<br />
This special event lasts a month so check out the trailer below.<br />
]]></description>
<guid isPermaLink="false">19@http://www.iron-fists.eu</guid>
<dc:subject>BattlefiledNews</dc:subject>
<dc:date>2010-01-30T18:29:57+00:00</dc:date>
<dc:creator>Posted by 1812lsd</dc:creator>
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